|David C. Sutherland III's dungeon from the blue book.|
In the process, we're discovering where various rules and concepts in the Holmes blue book come from - which ideas go back to Chainmail or to the original Dungeons and Dragons set, and which were innovations by the good doctor himself. For those of us interested in the details of our game, how it came to exist, and how it was originally played by the first-generation gamers, I'm going to be posting a series that traces these individual game mechanics and concepts.
For the rest of you, alas, this will not be your cup of tea, but boy howdy is it mine.
I hope that late this year, about the time this series concludes, I'll have something more interesting to say about the underlying project that's motivating this exploration, but for now let's just treat that as one of the many mysteries to be found deep in the dungeon toward the end of our journey. For now, let's focus on the journey itself, on the analysis of the blue book.